﻿Node {
RsID 865
Strg "Flip Normal"
}
Node {
RsID 860
Strg "Flip Normal"
Strg "This shader should be used in the bump channel to transform a normal map into bump mapping."
}
Node {
RsID 802
Strg "0"
Strg "Baker R"
Strg "Mirrored 2 (ZBrush)"
Strg "Baker"
Strg "Mirrored 1 (ZBrush)"
Strg "Baker Tangential"
Strg "Presets"
Strg "Z axis:"
Strg "Y axis:"
Strg "X axis:"
Strg "Relative (tangential map)"
Strg "Negative"
Strg "Negative"
Strg "Negative"
Strg "Custom"
}
Node {
RsID 801
Strg "Type :"
Strg "Global"
Strg "Mirrored (ZBrush)"
Strg "Tangential"
}
Node {
RsID 850
Strg "0"
Strg "0"
Strg "Width"
Strg "Height"
Strg "768x768"
Strg "128x128"
Strg "256x256"
Strg "512x512"
Strg "64x64"
Strg "1024x1024"
Strg "2048x2048"
Strg "4096x4096"
Strg "Map Dimensions"
Strg "Map Type"
Strg "Diffuse"
Strg "Highlight"
Strg "Shininess"
Strg "Bump"
Strg "Reflexion"
Strg "Transparency"
Strg "Refraction"
Strg "Glow"
Strg "Space"
Strg "From Camera View"
Strg "Map Options"
Strg "TEXTURE MAP:
Select the shader channel(s) to bake (creates 1 texture map per channel)."
Strg "LIGHT MAP:
Select the channel(s) to merge in the light map."
Strg "NORMAL MAP:
Bake as a classic normal map, as a ZBrush type normal map, or as a map relative to the surface for animation."
Strg "Shading Domains :"
Strg "Background :"
Strg "****"
Strg "..."
Strg "Please choose a folder"
Strg "Auto Save"
Strg "Keep image opened after Auto Save"
Strg "Auto Save in JPEG file"
}
Dlog {
RsID 850
Strg ""
Strg ""
Strg ""
Strg ""
Strg "_"
Strg "_"
Strg "_"
Strg "Enter your serial number here and click OK."
Strg "Baker Serial Number"
}
STR {
RsID 800
Strg "Texture Map"
Strg "Light Map"
Strg "Normal Map"
Strg "Default color can be set on no assigned pixel during a 3D to 2D shading transformation."
Strg "Merge all the maps in one if several shading domains exist on the model."
Strg "Red=X  Green=Y  Blue=Z"
Strg "Red=-X  Green=Z  Blue=Y (for ZBrush)"
Strg "Red=X  Green=Y  Blue=Z, relative to the surface (for animation)"
Strg "To read the tangential map made with Baker (better suited for animation)"
Strg "Red=-X  Green=Z  Blue=-Y (for ZBrush)"
Strg "Camera dependent effects (reflection, shininess) will use the rendering camera for reference."
}
STR {
RsID 851
Strg "Diffuse"
Strg "Highlight"
Strg "Shininess"
Strg "Bump"
Strg "Reflexion"
Strg "Transparency"
Strg "Refraction"
Strg "Glow"
}
STR {
RsID 852
Strg "NormalMap"
Strg "LightMap"
Strg "Baking"
Strg "Merge Shading Domains"
Strg "Split Shading Domains"
Strg "Invalid Serial Number: Baker will work in Demo Version."
Strg "BakerData.dta"
Strg "Demo Version: this shader isn't available."
Strg "Demo Version: size is limited to 128 by 128."
Strg "Baker"
}
COMP {
RsID 850
Strg "Baking"
Strg ""
}
COMP {
RsID 851
Strg ""
Strg ""
}
COMP {
RsID 860
Strg "Baker Normal Map"
Strg "Tools"
}
COMP {
RsID 870
Strg "Baker Part"
Strg ""
}
COMP {
RsID 880
Strg "Baker Shader Part"
Strg ""
}
PMap {
RsID 850
Strg "Map Width"
Strg "Map Width"
Strg "Map type"
Strg "Diffuse channel"
Strg "Highlight channel"
Strg "Shininess channel"
Strg "Bump channel"
Strg "Reflexion channel"
Strg "Transparency channel"
Strg "Refraction channel"
Strg "Glow channel"
Strg "Use current Camera"
Strg "Normal Type (Classic or ZBrush)"
Strg "Shading Domain  treatment"
Strg "Background color"
Strg "Local or Global Space"
Strg "Auto Save"
Strg "Save in folder"
Strg "Open Image"
}
PMap {
RsID 851
Strg "Map Width"
Strg "Map Width"
Strg "Map type"
Strg "Diffuse channel"
Strg "Highlight channel"
Strg "Shininess channel"
Strg "Bump channel"
Strg "Reflexion channel"
Strg "Transparency channel"
Strg "Refraction channel"
Strg "Glow channel"
Strg "Use current Camera"
Strg "Normal Type (Classic or ZBrush)"
Strg "Shading Domain  treatment"
Strg "Background color"
Strg "Local or Global Space"
Strg "Auto Save"
Strg "Save in folder"
Strg "Open Image"
}
PMap {
RsID 860
Strg "SubShader"
Strg "flip"
Strg "Type"
}
